发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To smoothly enhance a sense of expectation that a game state becomes a specific game state based on the already executed performance. <P>SOLUTION: After the execution of an indicative performance that indicates the possibility of becoming a jackpot game state according to a performance mode, for example, such as a notice performance, a re-variation performance, or a ready-to-win performance, a performance for promoting a sense of expectation is executed at specific timing after the variable display state of decorative symbols becomes a ready-to-win state. The performance for promoting a sense of expectation is executed by replacing one pseudo continuous notice variation on the basis of determining the variation pattern to execute a variable display performance of a "pseudo continuous notice" as the use pattern. The performance for promoting a sense of expectation is configured to notify of whether or not the performance indicating a performance mode of the already executed indicative performance is changed to the performance mode having a higher level of jackpot expectation. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013017597(A) 申请公布日期 2013.01.31
申请号 JP20110152356 申请日期 2011.07.08
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;TAKEISHI TOSHIYUKI;CHINNO YUKITERU;URAKAWA SHOGO;MUTO KAZUHISA
分类号 A63F7/02 主分类号 A63F7/02
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