发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which, even when setting of presence/absence of the upper limit number of times is different, ia adaptable to the different setting by changing data without changing a program, and which also enables reduction in data capacity and control loads. <P>SOLUTION: A time shortening state is started after the end of a jackpot, the time shortening state is ended when the next jackpot is generated, and when there is the upper limit number of times, the time shortening state is ended at the point of time at which the number of times of symbol variation reaches the upper limit number of times. A counter for the number of times of the symbol variation during the time shortening state is provided, and the upper limit number of times when there is the upper limit number of times or 0 when there is no upper limit number of times is set to the counter at the start of the time shortening state. Upper-limit-number-of-times managing processing including time shortening state ending processing of subtracting 1 from the counter (S2) and ending the time shortening state (S4) when the value after the subtraction is 0 (S3:Yes) is executed for each symbol variation. In the upper-limit-number-of-times managing processing, on condition that the value of the counter is not 0 (S1:No), the time shortening state ending processing (S2-S4) is executed. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013000344(A) 申请公布日期 2013.01.07
申请号 JP20110134430 申请日期 2011.06.16
申请人 FUJISHOJI CO LTD 发明人 ARAKAWA TAKESHI
分类号 A63F7/02 主分类号 A63F7/02
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