发明名称 REAL TIME ON-CHIP TEXTURE DECOMPRESSION USING SHADER PROCESSORS
摘要 A processing unit, method, and medium for decompressing or generating textures within a graphics processing unit (GPU). The textures are compressed with a variable-rate compression scheme such as JPEG. The compressed textures are retrieved from system memory and transferred to local cache memory on the GPU without first being decompressed. A table is utilized by the cache to locate individual blocks within the compressed texture. A decompressing shader processor receives compressed blocks and then performs on-the-fly decompression of the blocks. The decompressed blocks are then processed as usual by a texture consuming shader processor of the GPU.
申请公布号 US2012320067(A1) 申请公布日期 2012.12.20
申请号 US201113163071 申请日期 2011.06.17
申请人 IOURCHA KONSTANTINE;BROTHERS JOHN W. 发明人 IOURCHA KONSTANTINE;BROTHERS JOHN W.
分类号 G06T11/40 主分类号 G06T11/40
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