发明名称 Systems and Methods for Evaluating, Classifying and Predicting Game Trends Using Clustered Pattern Recognition
摘要 Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.
申请公布号 US2012323630(A1) 申请公布日期 2012.12.20
申请号 US201213594386 申请日期 2012.08.24
申请人 SHORT GREGORY T.;ZATKIN GEOFFREY C.;FAY DAVID W.;ELECTRONIC ENTERTAINMENT DESIGN AND RESEARCH 发明人 SHORT GREGORY T.;ZATKIN GEOFFREY C.;FAY DAVID W.
分类号 G06Q30/02 主分类号 G06Q30/02
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