发明名称 COMPUTER GAME PROGRAM, AND COMPUTER GAME SYSTEM
摘要 <P>PROBLEM TO BE SOLVED: To provide a program for executing a fighting game with high amusement properties in which an attack is actively performed. <P>SOLUTION: The program includes: a durability value acquisition means for acquiring a durability value which is a value indicating the degree of durability of an object as a target of attack on an attack side and a target for defense on a defense side and which varies according to the attack by the attack side; a condition determining means for determining whether the variation of the durability value according to the progress of the fighting game exceeds a first reference value or not, and determining whether the situation of the progress of the fighting game satisfies a first condition nor not; a play time calculation means for setting an initial value of the play time of the fighting game, sequentially counting down the play time, and further, adding a prescribed time to the present play time if the condition determining means determines that the first condition is satisfied; and a winning determining means for determining that the attack side wins if the condition determining means determines that the variation of the durability value reaches the first reference value, and determining that the defense side wins if the count-down by a play time setting means is finished before the variation of the durability value reaches the first reference value. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012249770(A) 申请公布日期 2012.12.20
申请号 JP20110123821 申请日期 2011.06.01
申请人 SEGA CORP 发明人 SATO MORIMASA;HYAKUKEI YO
分类号 A63F13/10;A63F13/00;A63F13/02;A63F13/12 主分类号 A63F13/10
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