发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To enhance the amusement of a game by presenting a question and options of an answer to a question in performance and executing performance or the like more advantageous for a player as the player more frequently selects a prescribed option of the question. <P>SOLUTION: When an internal winning combination is a specific symbol combination such as a yellow cherry symbol combination (a step S231), a performance identifier of performance data is determined from a specific symbol combination announcing performance determining table (steps S232 and S233) as long as a value in a specific symbol combination announcement frequency counter is larger than 0, and 1 is subtracted from a value in the specific symbol combination announcement frequency counter (a step S234). The specific symbol combination such as the yellow cherry symbol combination shows an opportunity for the operation of the latter of a replay time (RT1) with a high probability of winning the replay and a replay time (RT2) with a low probability of winning the replay. The performance to be determined based on the specific symbol combination announcing performance determining table announces that the specific symbol combination such as the yellow cherry symbol combination is internally won. The value in the specific symbol combination announcement frequency counter is counted up if the player answers correctly to a quiz in a quiz performance B. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012245414(A) 申请公布日期 2012.12.13
申请号 JP20120208077 申请日期 2012.09.21
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 KONDO KENSUKE;HIROZAWA MAKOTO;NAKADA TOMOHIRO;TODA MASATAKA;KATO EIJI;KIMURA AKIHITO;MIYAGAWA NORIYUKI;SUGAYA SHOTARO
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址
您可能感兴趣的专利