发明名称 GAME CONTROL DEVICE, MATCHING METHOD, AND PROGRAM
摘要 <P>PROBLEM TO BE SOLVED: To suppress delay by matching processing whose target is an extremely large number of pieces of player identification information for a match between players by using a main memory of a limited capacity. <P>SOLUTION: M pieces of player identification information are extracted from among a plurality of pieces of player identification information in a nonvolatile memory according to a fixed rule and are developed in a main memory (S10). N pieces (N<M) of player identification information are extracted at random from the player identification information on the main memory (S20). Matching is carried out with the extracted N pieces of player identification information as the target (S30). From among the plurality of pieces of player identification information in the nonvolatile memory, N pieces of player identification information not extracted in the past are newly extracted according to the fixed rule, and the newly extracted N pieces of player identification information are developed in the main memory in place of the N pieces of player identification information for which the matching has been carried out (S40). Each process in S20, S30, and S40 is repeated in this order. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012245152(A) 申请公布日期 2012.12.13
申请号 JP20110118924 申请日期 2011.05.27
申请人 KONAMI DIGITAL ENTERTAINMENT CO LTD 发明人 TAKAHASHI KIWAMU
分类号 A63F13/12 主分类号 A63F13/12
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