发明名称 |
GAME CONTROL DEVICE, MATCHING METHOD, AND PROGRAM |
摘要 |
M instances of player identification information is extracted from a plurality of instances of player identification information in a non-volatile memory according to a given rule and dumped to a main memory (S10). N instances of player identification information (where N < M) are extracted at random from the instances of player information upon the main memory (S20). Matching is carried out on the extracted N instances of player identification information (S30). From the plurality of instances of player identification information in the non-volatile memory, N instances of player identification information are newly extracted according to the given rule which have not been extracted previously, and the newly extracted N instances of player identification information are dumped to the main memory in place of the N instances of player identification information for which the matching has been carried out (S40). Each process in S20, S30, and S40 is repeated in this order. |
申请公布号 |
WO2012164786(A1) |
申请公布日期 |
2012.12.06 |
申请号 |
WO2012JP01207 |
申请日期 |
2012.02.22 |
申请人 |
KONAMI DIGITAL ENTERTAINMENT CO., LTD.;TAKAHASHI, KIWAMU |
发明人 |
TAKAHASHI, KIWAMU |
分类号 |
A63F13/12;A63F13/00 |
主分类号 |
A63F13/12 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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