发明名称 VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM
摘要 In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.
申请公布号 US2012309480(A1) 申请公布日期 2012.12.06
申请号 US201213483518 申请日期 2012.05.30
申请人 KASHITANI YOSHIKI;KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.) 发明人 KASHITANI YOSHIKI
分类号 A63F13/00 主分类号 A63F13/00
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