发明名称 GAME APPARATUS
摘要 <P>PROBLEM TO BE SOLVED: To enhance the amusement of a fighting game, particularly to evoke new amusement by devising a process of determining a character on an offensive side. <P>SOLUTION: In a fighting screen of a player character PC and an enemy character EC, as a slot group 34 for each character, a skill slot 35 for determining skills to be exerted by each character and a number slot 36 for determining the character in the offensive side are displayed. Two or more kinds of skills exertable by the character are set in the skill slot 35 as slot pip values, while two or more types of numbers and skills of the occurrence pips of the skill slot 35 for determining the superiority/inferiority of the characters are set in the number slot 36 as slot pip values. The skill slots 35 and the number slots 36 are sequentially rotated and stopped, and the character determined to be "superior" based on the largeness and smallness of the numbers of the occurrence pips of the skill slot 35 attacks the character determined to be "inferior" based on the skills of the occurrence pips of the skill slot 35. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012232221(A) 申请公布日期 2012.11.29
申请号 JP20120197711 申请日期 2012.09.07
申请人 NAMCO BANDAI GAMES INC 发明人 SASAJIMA KOSHI;SHIMAMOTO MASAHIRO;SASHITA MINORU;HONDA YOSHIYUKI
分类号 A63F13/10;A63F13/00 主分类号 A63F13/10
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