摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game information management device making a trend of players to be easily analyzed. <P>SOLUTION: A management device as this game information management device specifies a player having started a game, specifies a period until the player ends the game after the player starts the game, and totals and outputs: an enthusiasm occurrence frequency that is a frequency at which a player has continued a game in one game machine until a predetermined game period lapses after starting the game has occurred; and an enthusiastic degree that is a frequency ratio of enthusiasm occurrences of game machine in each kind of the game machine. <P>COPYRIGHT: (C)2013,JPO&INPIT |