发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine for increasing excitement and enjoyment of a game by bring a player to the attention of the timing when a notice performance starts to be executed. <P>SOLUTION: A continuous performance for repeating a notice performance, such as a step-up notice performance, is executed before and after execution of a specific performance. When a notice performance is executed after a specific performance is executed, the notice performance starts to be executed in a ready-to-win state or the notice performance starts to be executed from a non-ready-to-win state. The degree of expectation differs depending on: the type of the executed, specific performance; and from which timing the notice performance starts to be executed. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012217470(A) 申请公布日期 2012.11.12
申请号 JP20110082926 申请日期 2011.04.04
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;NAKANISHI MASAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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