发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To avoid slowdown of a frame when a scene which is severe in effect is inserted on a presently-drawn background or on a character, in a screen displayed at a liquid-crystal display device of a game machine. <P>SOLUTION: A processing time at each scene is measured in advance and possessed as data, and a total processing time of the scene executed within the frame is calculated. It is determined that the slowdown occurs when the drawing of the scene is not finished within the frame, the screen displayed at the determination is reserved, and an image is generated by inserting the scene which is severe in the effect into the screen. Since the processing time of the reservation of the screen and display processing is shorter than that of the drawing processing of the scene, a processing load is alleviated and the animation of the insertion is not stopped. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012213506(A) 申请公布日期 2012.11.08
申请号 JP20110080547 申请日期 2011.03.31
申请人 OLYMPIA:KK 发明人 NAGAMURA TOMOKAZU;MATSUDA TAISUKE;KAWASHIMA TAKAYOSHI;HIDAKA SHIGEYUKI;WADA DAISUKE;OKAZAKI HIDEAKI
分类号 A63F5/04 主分类号 A63F5/04
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