摘要 |
An input receiving section (201) receives an operation input from a user. An object selecting section (202) selects one of a plurality objects to be played, according to the received operation input. The object selecting section (202) discriminates whether or not the received operation input in a queue coincides with any one of selection patterns associated with the respective objects to be played. The object selecting section (202) selects an object to be played which is associated with the selection pattern discriminated to be coincided with. When the object to be played is selected, a progress section (203) starts, according to the received operation input, a game using the selected object to be played. |