摘要 |
<P>PROBLEM TO BE SOLVED: To improve the interestingness of displays of wins and losses in a Pachinko game machine. <P>SOLUTION: If a count value is a value corresponding to readiness to win (S302:YES), the scene of a race and readiness to win are displayed on a liquid crystal display board, and special patterns (success patterns) or failure patterns are displayed almost at the same time as the scene of the goal (winning or losing) of the race. If the count value is not a value corresponding to readiness to win (S302:NO) to prevent a score subtraction condition from materializing (S315:NO), and the score from not showing 9 (S316:NO), 1 is added to the score (S317), so that a scene corresponding to the score and the failure patterns are displayed (S318). If the score subtraction condition materializes (S315:YES) or the score is 9 (S316:YES), the score is turned to 0 (S319), and the image of a pack horse is displayed (S321). Since the image of a rearing process is displayed as a display of a failure, differently from a display of a mere failure, the failure can strengthen a player's expectancy. <P>COPYRIGHT: (C)2013,JPO&INPIT |