发明名称 PACHINKO GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To improve the interestingness of displays of wins and losses in a Pachinko game machine. <P>SOLUTION: If a count value is a value corresponding to readiness to win (S302:YES), the scene of a race and readiness to win are displayed on a liquid crystal display board, and special patterns (success patterns) or failure patterns are displayed almost at the same time as the scene of the goal (winning or losing) of the race. If the count value is not a value corresponding to readiness to win (S302:NO) to prevent a score subtraction condition from materializing (S315:NO), and the score from not showing 9 (S316:NO), 1 is added to the score (S317), so that a scene corresponding to the score and the failure patterns are displayed (S318). If the score subtraction condition materializes (S315:YES) or the score is 9 (S316:YES), the score is turned to 0 (S319), and the image of a pack horse is displayed (S321). Since the image of a rearing process is displayed as a display of a failure, differently from a display of a mere failure, the failure can strengthen a player's expectancy. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012210422(A) 申请公布日期 2012.11.01
申请号 JP20120130396 申请日期 2012.06.08
申请人 TAIYO ELEC CO LTD 发明人 SATO SHOJI;TATSUMI SHOGO;FUJIZONO KAZUYUKI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址