发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine reliably making progress states of performance consistent. <P>SOLUTION: When progress of performance by periphery control unit 1 ms timer interrupt processing executed iteratively every 1ms precedes progress of performance by periphery control unit stationary processing executed iteratively approximately every 33.3 ms, the progress of performance by the periphery control unit 1ms timer interrupt processing is canceled forcibly. When progress of performance by the periphery control unit stationary processing is started, a 1ms interrupt timer is started again to start execution of the progress of performance by the periphery control unit 1ms timer interrupt processing. That is, consistency of a progress state of performance by the periphery control unit stationary processing and a progress state of performance by the periphery control unit 1ms timer interrupt processing is maintained. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012205735(A) 申请公布日期 2012.10.25
申请号 JP20110073427 申请日期 2011.03.29
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;INABA SHIGEKI;GOTO MASAHITO
分类号 A63F7/02 主分类号 A63F7/02
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