发明名称 Method and system to create three-dimensional mapping in a two-dimensional game
摘要 Natural three-dimensional (xw,yw,zw,tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw,yw,zw,tw) gesture data to virtual game-world (xv,yv,zv,tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw,yw,zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw,yw,zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.
申请公布号 US2012270653(A1) 申请公布日期 2012.10.25
申请号 US201213506474 申请日期 2012.04.20
申请人 IMIMTEK, INC. 发明人 KAREEMI NAZIM;RAFII ABBAS
分类号 A63F13/00 主分类号 A63F13/00
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