发明名称 Methods and systems for in-place shader debugging and performance tuning
摘要 One embodiment of the present invention sets forth a system that allows a software developer to perform shader debugging and performance tuning. The system includes an interception layer between the software application and the application programming interface (API). The interception layer is configured to intercept and store source code versions of the original shaders included in the application. For each object in the frame, the interception layer makes shader source code available to the developer, so that the developer can modify the source code as needed, re-compile only the modified shader source code, and run the application. Consequently, shader debugging and performance tuning may be carried out in a manner that is more efficient and effective relative to prior art approaches.
申请公布号 US8296738(B1) 申请公布日期 2012.10.23
申请号 US20070838184 申请日期 2007.08.13
申请人 KIEL JEFFREY T.;CORNISH DEREK M.;NVIDIA CORPORATION 发明人 KIEL JEFFREY T.;CORNISH DEREK M.
分类号 G06F9/44;G06F9/45 主分类号 G06F9/44
代理机构 代理人
主权项
地址