摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game information management device for managing game information obviously showing a stress level of a player, based on a general non-execution period at the start of a game and a special non-execution period during the game. <P>SOLUTION: This management device manages, as reserve information, special non-execution information which is at least one of the special non-execution period except the general non-execution period, from when the start of the game is identified to when an execution state is identified, while the game machine is identified to be in operation and to be not in execution, based on an operation signal, as a game signal output from the game machine side, for identifying whether the game machine is in operation or not, and a special non-execution count which indicates the number of times that the special non-execution periods occur, and displays the special non-execution information. <P>COPYRIGHT: (C)2013,JPO&INPIT |