发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To enhance interest in a game through a novel informing performance of a latent state. <P>SOLUTION: In a game machine including a game control means (game control unit 30), the game control means includes a game state execution control means (game control unit 30) of executing a game in one of a plurality of game states and a variable display game execution control means (game control unit 30) of controlling a progress mode of a variable display game. The game state execution control means executes a game in a non-notification mode for preventing a player from being notified of a current game state. The non-notification mode includes a first non-notification mode for preventing the player from being notified of a low-probability state and a second non-notification mode for preventing the player from being notified of a high-probability state. The variable display game execution control means sets a rate of execution of a predetermined performance for game execution in the second non-notification mode higher than that for game execution in the first non-notification mode during the variable display game. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012196502(A) 申请公布日期 2012.10.18
申请号 JP20120136629 申请日期 2012.06.18
申请人 SOPHIA CO LTD 发明人 SAITO MASAHIRO
分类号 A63F7/02 主分类号 A63F7/02
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