摘要 |
The present invention provides a puzzle-based game system and method, having at least one risk element (such as wagering component), that advantageously enable a player to compete, in at least one embodiment thereof, against at least one other opposing player in a puzzle-based game (such as a game of skill) utilizing various inventive embodiments of the novel system of risk-element-based rules, that are applied in a predetermined manner to: first partition each set of puzzles intended for the players, into a predefined plurality of puzzle elements, such that the puzzle elements may then be sequentially "dealt" to the players through a series of "rounds", and thereafter, dealing the puzzle elements in a round by round sequence as the game progresses, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (such as placing a predetermined wager), during a predefined time in each "risk" (e.g., wagering) round. In additional embodiments thereof, the inventive system and method enabling provision and management of dynamic online game environments and related infrastructures that may be readily adapted and configured for advantageous utilization and implementation, in conjunction with deployment therein, of plural multi-player online games having at least social interaction and competitive aspects, and incorporating utilization of virtual in-game currency, or equivalent thereof. |