发明名称 SLOT MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a slot machine for effectively increasing the player's expectation to the continuation of an advantageous game status. <P>SOLUTION: When the number of navigation stocks is 10 or less at the start of an AT status, even if the AT status is continued based on winning battle presentation three or more times, a weaker opponent character (having a smaller expectation value of continuation) is easier to be selected as an opponent, and the strongest character A (having the largest expectation value of continuation) is unlikely to be selected. When the number of navigation stocks is larger than 10 at the start of the AT status, the strongest character A is likely to be selected before the third battle presentation, compared with a case where the number of navigation stocks is 10 or less and the AT status is continued based on the winning of the battle presentation three times or more. Further, after the AT status is continued by beating the opponent character A, the strongest character A is not selected until all of opponent characters A to J are beaten. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012192043(A) 申请公布日期 2012.10.11
申请号 JP20110058470 申请日期 2011.03.16
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;NAKAMURA KEIGO
分类号 A63F5/04 主分类号 A63F5/04
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