发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To store history information in association with the date and time relatively close to the date and time where the history information is generated. <P>SOLUTION: The game machine includes a timing part 59, a date and time storage control part 61, an actuation detecting part 60 for detecting the actuation, a determination part 62, a history information detecting part 63 for detecting history information, a history information storage control part 64, and a subordinate storage part 66. The date and time storage control part 61 obtains date and time from the timing part 59, and stores the obtained date and time in the subordinate storage part 66. The determination part 62 determines establishment of a history storing condition when the date and time storage control part 61 stores the date and time after the actuation detecting part 60 detects the actuation. The history information storage control part 64 reads the date and time when the history information detecting part 63 detects the history information if the history information is detected after determination of establishment of the history storage condition, or reads the date and time after the date and time storage control part 61 stores the date and time if the history information is detected before determination of establishment of the history information storage condition. The read date and time and detected history information are stored in association with each other in the subordinate storage part 66. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012183258(A) 申请公布日期 2012.09.27
申请号 JP20110050105 申请日期 2011.03.08
申请人 OLYMPIA:KK 发明人 MORISHITA YASUYOSHI;IGAWA TAKUSHI;SHIMOMORI DAISUKE;HIDAKA SHIGEYUKI;SAKATA MASAFUMI;SASAKI TAKUYA
分类号 A63F5/04 主分类号 A63F5/04
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