发明名称
摘要 <p><P>PROBLEM TO BE SOLVED: To control a battle game that diversifies patterns to be executed in a group to which a player character belongs on a battle scene, and to provide battle contents with variations. <P>SOLUTION: A device 100 for processing a video game includes an opponent rate management table 12d for controlling even enemy characters that belong to different enemy groups to make an attack to each other, and storing an opponent rate used as a decision criterion for an action content such as attack or restoration executed to all other enemy groups and a player group (friend group PG) to which the player character belongs, for every enemy group, wherein the opponent rates are updated which correspond to a group to which a character executing the action content belongs and to a group to which the action content is executed based on the action content executed by the character that belongs to any group of the player group and all of the enemy groups. <P>COPYRIGHT: (C)2010,JPO&INPIT</p>
申请公布号 JP5036691(B2) 申请公布日期 2012.09.26
申请号 JP20080299577 申请日期 2008.11.25
申请人 发明人
分类号 A63F13/10 主分类号 A63F13/10
代理机构 代理人
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