摘要 |
A gaming machine 13 starts a game, determines symbols to be rearranged, and variably displays symbol groups. Next, in a case where at least a predetermined number of identical symbols for providing an award is rearranged or in a case where identical symbols for providing an award are rearranged in “REACH (ready-to-win)” state, the gaming machine 13 displays a rendered effect that corresponds to the identical symbol on a display device. Accordingly, in a case where a combination with a “REACH” state is achieved even if it ends up with a losing combination, a rendered effect, which is the same as that performed when a winning combination is achieved, is performed to allow the player to maintain the feeling of suspense for winning to the end. |