发明名称 System, method and computer program product for updating a far clipping plane in association with a hierarchical depth buffer
摘要 Z-buffer rendering of three-dimensional scenes is made more efficient through a method for occlusion culling by which occluded geometry is removed prior to rasterization. The method uses hierarchical z-buffering to reduce the quantity of image and depth information that needs to be accessed. A separate culling stage in the graphics pipeline culls occluded geometry and passes visible geometry on to a rendering stage. The culling stage maintains its own z-pyramid in which z-values are stored at low precision (e.g., in 8 bits). The efficiency of hierarchical z-buffering is improved through hierarchical evaluation of line and plane equations.
申请公布号 US8269768(B1) 申请公布日期 2012.09.18
申请号 US20030658224 申请日期 2003.09.08
申请人 GREENE EDWARD COLTON;HANRAHAN PATRICK MATTHEW;NVIDIA CORPORATION 发明人 GREENE EDWARD COLTON;HANRAHAN PATRICK MATTHEW
分类号 G06T15/00;G06T15/40 主分类号 G06T15/00
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