发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To enhance the amusingness of a game by effectively utilizing a time after the notification of winning. <P>SOLUTION: In a suggestive performance, a promotion challenge performance which suggests the degree of advantage during a jackpot play with predetermined timing, and an in-challenge lamp performance which suggests a degree of advantage after the termination of the jackpot play depending on an operation of a performance button are executed. Thus, during the suggestive performance, the advantage during the jackpot play is suggested by the promotion challenge performance even without the operation of the performance button, and the advantage after the termination of the jackpot play is also suggested by the in-challenge lamp performance when the performance button is operated. Thereby, the suggestive performance not only makes the player wait for the derivation of the result of the promotion challenge performance but also makes the player actively operate the performance button so as to grasp the result of the in-challenge lamp performance. Consequently, the amusingness of the game can be enhanced by effectively utilizing a time for the suggestive performance. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012176035(A) 申请公布日期 2012.09.13
申请号 JP20110039399 申请日期 2011.02.25
申请人 NEWGIN CO LTD 发明人 NAKAMURA TAKESHI;YAMASHITA YUTA;MIWA RYOSUKE;SUGA NORITOMO;YAMAMOTO YOSHITERU
分类号 A63F7/02 主分类号 A63F7/02
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