摘要 |
Embodiments are generally directed to systems and methods for bit allocation and band partitioning for gain-shape vector quantization in an audio codec. An audio codec implements a method that uses an implicit, dynamic scheme to allow an encoder and decoder to recreate a series of bit allocation decisions for gain and shape without transmitting additional side information for each decision, based on the number of bits that are left remaining and available in a given packet. For implementation in practical codecs, the band comprising the allocation of bits for the shape is recursively split into equal partitions until the number of bits allocated to each partition is less than the maximum codebook size. |