发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine that can raise player's interest by executing various performances. <P>SOLUTION: After a 15R big winning start performance in (a), a first period is selected. Within the first period, first performance control of controlling the reception of a performance selecting operation to make a player select a performance from a plurality of performances is executed in first R in (b). Then third performance control of executing the performance selected by the player is executed in (c). After an 8R big winning start performance in (d), a second period is selected, and second performance control of adding a specific performance to the plurality of performances is executed within the second period in (e). <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012165945(A) 申请公布日期 2012.09.06
申请号 JP20110030707 申请日期 2011.02.16
申请人 DAITO GIKEN:KK 发明人 NOGUCHI KEIJI
分类号 A63F7/02 主分类号 A63F7/02
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