发明名称 Method and apparatus for computing direct lighting for global illumination rendering in 3-D computer graphics
摘要 A method and apparatus for computing direct lighting in a scene is described. For a sparse set of points in the scene, occlusion information for the points and each of one or more light sources may be computed and stored. For all other surface points in the scene, nearby sample points are examined to determine if their occlusion information agrees. For any light source for which nearby sample points do not agree, lighting computation may be performed, e.g. by the casting of shadow rays. Such areas comprise regions in penumbra or shadow boundaries. For all other regions, it is assumed that they are fully lit or fully occluded, and thus the casting of shadow rays can be avoided.
申请公布号 US8259110(B1) 申请公布日期 2012.09.04
申请号 US20080142176 申请日期 2008.06.19
申请人 CARR NATHAN A.;KRISHNASWAMY ARAVIND;JOHNSON JARED M.;MILLER GAVIN S. P.;ADOBE SYSTEMS INCORPORATED 发明人 CARR NATHAN A.;KRISHNASWAMY ARAVIND;JOHNSON JARED M.;MILLER GAVIN S. P.
分类号 G06T15/50;G06T15/60 主分类号 G06T15/50
代理机构 代理人
主权项
地址
您可能感兴趣的专利