发明名称 GAME MACHINE, CONTROL METHOD OF THE SAME, AND PROGRAM
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine, a control method of the same, and a program, effectively improving the interest of a player in a game by suitably providing a dynamic and novel variation performance of identification symbols on a performance screen to the player, without previously defining display order of identification images to be displayed in an overlapped manner. <P>SOLUTION: In this game machine 1, when at least two of a plurality of identification symbols correspond to a predetermined combination on a liquid display device 13, a performance control board 102 starts variation of the other identification symbol based on a control command from a main control board 101 with respect to a liquid crystal/sound control substrate 105. An elliptic track is formed in a display area. The plurality of identification images are disposed in a predetermined size when they do not overlap other images. They are disposed in the predetermined size and the image of the large size is positioned in the foreground when they overlap other images. The plurality of identification images disposed on the elliptic track are moved according to the control command to vary the identification symbols. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012157439(A) 申请公布日期 2012.08.23
申请号 JP20110017973 申请日期 2011.01.31
申请人 KYORAKU SANGYO KK 发明人 KOBAYASHI KUNIYUKI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址