摘要 |
<P>PROBLEM TO BE SOLVED: To enhance amusement in a game by increasing the variation of growth modes to be selected. <P>SOLUTION: When a normal mode is selected as shown in Fig.4 (A), an ability value to be added is almost constant even if the number of games increases. When a precocity mode is selected as shown in Fig.4 (B), a large ability value is added just after the start of growth, but the ability value to be added decreases as the number of the games increases. When a late bloomer mode is selected as shown in Fig.4 (C), the ability value to be added is small just after the start of growth, but the ability value to be added increases as the number of the games increases. When an enthusiastic mode is selected as shown in Fig.4 (E), an ability value of a spirit item is almost constant regardless of the increase in the number of games, but an ability value larger than the ability value of a basic item is added as a whole. <P>COPYRIGHT: (C)2012,JPO&INPIT |