发明名称 AN ORDER-PRESERVING DISTRIBUTED RASTERIZER
摘要 One embodiment of the present invention sets forth a technique for rendering graphics primitives in parallel while maintaining the API primitive ordering. Multiple, independent geometry units perform geometry processing concurrently on different graphics primitives. A primitive distribution scheme delivers primitives concurrently to multiple rasterizers at rates of multiple primitives per clock while maintaining the primitive ordering for each pixel. The multiple, independent rasterizer units perform rasterization concurrently on one or more graphics primitives, enabling the rendering of multiple primitives per system clock.
申请公布号 EP2488993(A1) 申请公布日期 2012.08.22
申请号 EP20100824053 申请日期 2010.10.13
申请人 NVIDIA CORPORATION 发明人 MOLNAR, STEVEN, E.;KILGARIFF, EMMETT, M.;RHOADES, JOHNNY, S.;PURCELL, TIMOTHY, JOHN;TREICHLER, SEAN, J.;HAKURA, ZIYAD, S.;CROW, FRANKLIN, C.;BOWMAN, JAMES, C.
分类号 G06T15/00;G06K9/54 主分类号 G06T15/00
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