发明名称 SLOT MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To make a player aim at the acquisition of a transfer right to a second game state at a count value C2 even if approaching the count value C2 before consuming the transfer right to the second game state imparted at a count value C1. <P>SOLUTION: This slot machine includes: a game frequency count means counting a game frequency after the end of a special game; and a right impartment determination means determining whether or not to impart the transfer right to the second game state when the count value of the game frequency count means has become C1 and C2. When a prescribed condition is satisfied after the impartment of the transfer right to the second game state, the transfer to the second game state is performed. When the count value of the game frequency count means arrives at the count value at which it is determined whether or not to impart the transfer right to the second game state before the prescribed condition is satisfied after the impartment of the transfer right to the second game state, the right impartment determination means annuls the transfer right to the second game state which is imparted the last time. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012152243(A) 申请公布日期 2012.08.16
申请号 JP20110011312 申请日期 2011.01.21
申请人 SAMMY CORP 发明人 KONNO JUNYA;UEDA MASANARI;FUJIO NAOKI
分类号 A63F5/04 主分类号 A63F5/04
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