发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which can prevent the number of rights which is reserved and stored from being erroneously recognized by a player when there is a probability that a movable object may overlap at least a part of a reservation display region when the movable object is moved. <P>SOLUTION: When executing a movable performance which moves shutters 38H, 38L arranged at the front face of an image display device 5 to a front face position in which the shutters are superposed on a first reservation storage number display area 5D and a second reservation storage number display area 5U from a storage position which is contracted on upper and lower faces of a display image until a prescribed ready-to-win performance is executed from the establishment of a prescribed ready-to-win state after the start of the variation display of a decoration symbol at an image display device 5, a performance controlling CPU 120 erases reservation specified information during display in the first reservation storage number display area 5D and the second reservation storage number display area 5U, and prohibits the display of the reservation specified information based on new start winning. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012148191(A) 申请公布日期 2012.08.09
申请号 JP20120114104 申请日期 2012.05.18
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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