发明名称 Shader-based finite state machine frame detection
摘要 Embodiments for shader-based finite state machine frame detection for implementing alternative graphical processing on an animation scenario are disclosed. In accordance with one embodiment, the embodiment includes assigning an identifier to each shader used to render animation scenarios. The embodiment also includes defining a finite state machine for a key frame in each of the animation scenarios, whereby each finite state machine representing a plurality of shaders that renders the key frame in each animation scenario. The embodiment further includes deriving a shader ID sequence for each finite state machine based on the identifier assigned to each shader. The embodiment additionally includes comparing an input shader ID sequence of a new frame of a new animation scenario to each derived shader ID sequences. Finally, the embodiment includes executing alternative graphics processing on the new animation scenario when the input shader ID sequence matches one of the derived shader ID sequences.
申请公布号 US8237720(B2) 申请公布日期 2012.08.07
申请号 US20090370258 申请日期 2009.02.12
申请人 LI JINYU;LI CHEN;TONG XIN;MICROSOFT CORPORATION 发明人 LI JINYU;LI CHEN;TONG XIN
分类号 G06T15/00 主分类号 G06T15/00
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