发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To further increase excitement and enjoyment of a game when executing a performance for making a motif form appear in an announcement performance. <P>SOLUTION: When a game is decided to be a jackpot, a performance controlling microcomputer 100 decides that a particular display form should be exhibited which makes a display form of the announcement performance which has been decided to be executed exhibit the motif form (prescribed pattern, a color hue or the like) at a high rate compared with the case that the game is decided not to be the jackpot. Furthermore, when it is decided that the game should be the jackpot, the number of the announcement performances which are executed in the particular display forms for making the motif form appear is increased at a high rate compared with the case that the game is decided not to be the jackpot. By this, not only expectation is merely notified by making the motif form appear in the announcement performance, but also expectation corresponding to the number of the announcement performances in each of which the motif form appears can be notified. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012143599(A) 申请公布日期 2012.08.02
申请号 JP20120073477 申请日期 2012.03.28
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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