发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which can increase excitement and enjoyment of a game when a display result does not show a specified display result after the execution of a performance of a ready-to-win state. <P>SOLUTION: In a pseudo continuous variation pattern, when a 15-R jackpot is not brought about after the execution of a performance in which there is bought about a super ready-to-win state B which is set higher in a ratio at which the 15-R jackpot is brought about, a game is controlled into a latent probability variable performance state in a latent probability variable state at a ratio higher than a ratio at which the game is not brought into the probability variable state ([latent transition]). <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012143611(A) 申请公布日期 2012.08.02
申请号 JP20120076808 申请日期 2012.03.29
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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