发明名称 REEL TYPE GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a reel type game machine that sufficiently exhibits a performance effect using a performance button. <P>SOLUTION: An AT start preparation period (J) is provided as a period until the start of an AT game. A value ranging from 800 to 1200 is set as the AT start preparation period (J). The AT start preparation period (J) is reduced by one for each game, and a performance for prompting a player to press the performance button 18 is carried out when a specific small winning combination (a watermelon winning combination or a cherry winning combination) is won. When the performance button 18 is pressed following the performance, 100 is subtracted from the AT start preparation period (J) for the cherry winning combination, and 50 is subtracted from the AT start preparation period (J) for the watermelon winning combination. On the other hand, when the performance button 18 is not pressed in disregard of the performance, 100 is added to the AT start preparation period (J) for the cherry winning combination, and 50 is added to the AT start preparation period (J) for the watermelon winning combination. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012139396(A) 申请公布日期 2012.07.26
申请号 JP20100294302 申请日期 2010.12.28
申请人 KEY CREATION:KK 发明人 KOBASHI YASUHISA;MATSUMOTO HIDEYASU;OHIRA TATSUYA;KUROYANAGI KENJI;KIMURA YASUHIRO;MATSUMOTO YASUTAKA
分类号 A63F5/04 主分类号 A63F5/04
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