发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine that is capable of extending the dynamic display time of identification information of each time while increasing entertainment in a game without making a player tired. <P>SOLUTION: For the case that pseudo variation is performed for 5 times during one variable display (when the number of times of the pseudo variation is "5 times"), a "role", in which a special ready-to-win state is achieved and it is established to hit a jackpot, and a "role", in which a complete losing is established without a ready-to-win state, are given at least. When the number of times of the pseudo variation is 5 times, since the degree of expectation for the jackpot become the highest when the ready-to-win state is established, even when the complete losing is established through the 5 times of the pseudo variation, the ready-to-win state is established by the repetition of the pseudo variation in the process of reaching the losing and a player can increase a sense of expectation for the jackpot. Thus, pseudo continuation is frequently generated and average variation time of each time is extended while increasing entertainment in a game without making the player tired. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012139422(A) 申请公布日期 2012.07.26
申请号 JP20100294600 申请日期 2010.12.29
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA
分类号 A63F7/02 主分类号 A63F7/02
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