发明名称 REEL TYPE GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a reel type game machine that sufficiently exhibits a performance effect using a performance button. <P>SOLUTION: An AT start preparation period (J) is provided as a period until the start of an AT game. A values ranging from 800 to 1200 are set as the AT start preparation period (J). The AT start preparation period (J) is reduced by one for each game, and a performance for prompting a player to press the performance button 18 is carried out when a specific small winning combination (a watermelon winning combination or a cherry winning combination) is won. When the performance button 18 is not pressed in disregard of the performance, the AT start preparation period (J) is reduced by 100 for the cherry winning combination or 50 for the watermelon winning combination. On the other hand, when the performance button 18 is pressed following the performance, doubled value is subtracted from the AT start preparation period (J), for example, 200 for the cherry winning combination and 100 for the watermelon winning combination. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012139395(A) 申请公布日期 2012.07.26
申请号 JP20100294301 申请日期 2010.12.28
申请人 KEY CREATION:KK 发明人 KOBASHI YASUHISA;MATSUMOTO HIDEYASU;OHIRA TATSUYA;KUROYANAGI KENJI;KIMURA YASUHIRO;MATSUMOTO YASUTAKA
分类号 A63F5/04 主分类号 A63F5/04
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