发明名称 DEAD RECKONING IN A GAMING ENVIRONMENT
摘要 Client position in a multi-client game is determined using dead reckoning. Clients send information to a server over a network. The server distributes this information to other clients. A client uses this information and dead reckoning to determine a character's position. The server may calculate the client's position using dead reckoning and send updates to clients when errors between actual and calculated positions exceed a threshold. Clients may calculate their position according to dead reckoning, and when an error between actual and calculated position exceeds a threshold, send updated information to other clients. This Abstract is provided for the sole purpose of complying with the Abstract requirement rules that allow a reader to quickly ascertain the subject matter of the disclosure contained herein. This Abstract is submitted with the explicit understanding that it will not be used to interpret or to limit the scope or the meaning of the claims.
申请公布号 US2012192015(A1) 申请公布日期 2012.07.26
申请号 US201213431682 申请日期 2012.03.27
申请人 GUTMANN ROBERT 发明人 GUTMANN ROBERT
分类号 G06F11/34 主分类号 G06F11/34
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