发明名称 Applying proxy attributes in multiple games
摘要 Systems and methods to generate proxies for players in a game are described. In some embodiments, a method accesses social network information associated with a player of a first game and a second game. The player controls a first player character in the first game and controls a second player character in the second game. The method accesses profile information of a friend of the player controlling a third player character in the first game. The method creates a proxy based on the third player character having multiple attributes based on the profile information of the friend of the player. A event outcome is determined based on an attribute of the first player character and at least one proxy attribute. Another game event outcome is determined based on an attribute of the second player character and at least one proxy attribute.
申请公布号 US8226486(B2) 申请公布日期 2012.07.24
申请号 US201113244902 申请日期 2011.09.26
申请人 MOONEY WILLIAM HENRY KELLY;OCKO MATTHEW ADAM;SCHIERMEYER CARL ERIC;ZYNGA INC. 发明人 MOONEY WILLIAM HENRY KELLY;OCKO MATTHEW ADAM;SCHIERMEYER CARL ERIC
分类号 G06F17/00 主分类号 G06F17/00
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