发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine allowing a player to continuously have a desire to participate in a game. <P>SOLUTION: For winning "a big prize", one of "no rock-paper-scissors performance and rock-paper-scissors performance A-E" is carried out in a variable display on a third symbol display device 81, and details how the big prize is won this time are notified according to the classification of rock-paper-scissors performance carried out in this case. The player can thereby obtain the details how "the big prize" is won this time from the classification of rock-paper-scissors performance. Consequently, even if the player has a doubt about the details how "the big prize" is won, the doubt can be eliminated. The player can thereby be restrained from continuously feeling displeased about not relieving the doubt, and a decline in the player's desire to participate in the game can be restrained. As a result, the player can continuously have the desire to participate in the game. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012135546(A) 申请公布日期 2012.07.19
申请号 JP20100291349 申请日期 2010.12.27
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA;SHIMIZU MANABU
分类号 A63F7/02 主分类号 A63F7/02
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