摘要 |
<P>PROBLEM TO BE SOLVED: To provide a method of correction with which an action or movement of an object of three-dimensional computer graphics is represented closely to an actual action or movement. <P>SOLUTION: The method includes determining, for a pair of one frame and a preceding frame among a plurality of frames each representing an action of an object of three-dimensional computer graphics, an inter-frame distance on the basis of a position of a point indicating a surface of the object within a range of a predetermined distance from an origin in the one frame and a position of a point indicating a corresponding surface of the object in the preceding frame. The method further includes determining a difference between a virtual acting distance in the case where the object acts at an average acting speed from a first frame to the one frame, and a sum of inter-frame distances from the first frame to the one frame, and defining the determined difference as a corrected acting distance of the one frame. The method then includes correcting the position of the point indicating the surface of the object in the one frame using the corrected acting distance of the one frame for each of the plurality of frames excluding the first frame. <P>COPYRIGHT: (C)2012,JPO&INPIT |