发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To enhance amusingness of a game of a game machine that performs a predetermined presentation before a display result is derived and displayed. <P>SOLUTION: When a variable display result is not turned into a "jackpot" despite the execution of a ready-to-win condition or a notice presentation in a mode N or when the ready-to-win condition is not brought about despite the execution of the notice presentation, it is determined whether or not a shift to a mode M is brought. When a "2R probability variation" is achieved in the mode M, a shift to a mode A can be more easily brought than a shift to a mode B in comparison with the case where the "2R probability variation" is achieved in the other presentation modes. Thus, when the "2R probability variation" is achieved in the mode M, a merit of easiness of comprehension of a game state can be imparted to a player. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012130440(A) 申请公布日期 2012.07.12
申请号 JP20100283620 申请日期 2010.12.20
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;URATA AKIKUNI
分类号 A63F7/02 主分类号 A63F7/02
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