摘要 |
A system for a-synchronous multi-player network-based gaming, the system comprising a gaming server associated with a processing unit and being configured to communicate over a network with at least one client associated with a tournament creator and receive tournament parameters, including at least a list of selected players wherein the list is generated by the tournament creator; the gaming server is further configured to instruct the processing unit to perform at least the following: send tournament invitations to the selected players; receive participation authorization from at least one of the selected players; and start a tournament. |