发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To make a game player pay attention not only to a battle performance result but also to a variable display content of identification information, and to increase excitement and enjoyment of a game, in a game machine which can execute the battle performance during the variable display of the identification information. <P>SOLUTION: When it is decided that the game machine is transited to a jackpot game state, the game machine executes the battle performance for notifying whether a probability variable state should be continued after generating a ready-to-win state in the variable display of a performance symbol. Furthermore, the game machine selects and decides the performance symbol constituting the ready-to-win state from among a plurality of kinds of the performance symbols on the basis of whether the probability variable state should be continued. In this case, the performance symbol constituting the ready-to-win state is decided by making selected probabilities differ from one another depending on when the probability variable state should be continued or when a time that the probability variable state should be not continued. Then, on condition that it is decided that the probability variable state should be continued, the game machine decides a symbol "7" which is easy in the winning of a battle as the performance symbol which constitutes the ready-to-win state. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012120871(A) 申请公布日期 2012.06.28
申请号 JP20120035779 申请日期 2012.02.22
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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