发明名称 RENDERING OF SOFT SHADOWS USING DEPTH MAPS
摘要 A soft shadow cast by an area light source (10) is rendered using a depth map computed for the light source (10). To determine the amount of shadow at a given shading point (30), a renderer uses the location and depth value of pixels in the depth map to compute an amount of the area of the light source occluded by occluding objects (25) represented by the depth map. In another embodiment, the renderer uses the depth map to estimate a non~occluded area of the light source (10). Thereafter, the renderer determines the amount of light occlusion at a given shading point (30) using the computed occluded and/or non-occluded area.
申请公布号 CA2525977(C) 申请公布日期 2012.06.26
申请号 CA20032525977 申请日期 2003.05.30
申请人 发明人
分类号 G06T15/60 主分类号 G06T15/60
代理机构 代理人
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