摘要 |
<P>PROBLEM TO BE SOLVED: To suitably give a player information about the consumption pace and progress pace of a game. <P>SOLUTION: An information display device 3 specifies a consumption pace, which is a period taken for a player to perform an initiating operation for the subsequent game after an initiating operation from the current game, manages the history of the consumption pace so as to correspond to the achievement of a bonus prize pattern, and displays a relationship between the history of the consumption pace and the achievement of a bonus prize pattern. This makes it possible to suitably give the player information about the consumption pace of the play and progress pace of the play, and suitably inform the player of the relevance between the consumption pace and progress pace of the play and the achievement of the bonus prize pattern. <P>COPYRIGHT: (C)2012,JPO&INPIT |